Archive for the ‘ Mobile ’ Category

The Next Generation of Android Phones

It all started with the T-Mobile G1 in 2008; The first Android powered smartphone.  3.2″ screen, 528 MHz processor, 192 MB RAM, 256 MB ROM, QWERTY keyboard.  It was a very underpowered device, but it set the wheels in motion.  The Android revolution had begun.

Fast-forward to 2010.  Google releases the Nexus One.  The N1 was intended to be a “reference” phone.  It had the latest hardware (1GHz processor, 512 MB RAM and ROM, 5 MP Camera), a larger, 3.7″, AMOLED screen with a higher resolution, and it ran vanilla Android.  This phone (along with the previously released Motorola DROID) signified the start of “Gen 2″ in the Android universe.  Throughout 2010, many manufactures followed suit, releasing phones with similar specs to the Nexus One.  Some had larger screens.  Some with QWERTY keyboards.  Heck, a couple even saw a bump in processing power, to 1.2GHz.  Never-the-less, they were all still pretty much Gen 2.

Fast-forward to present day…well, a few weeks ago.  Consumer Electronics Show 2011 (CES) opens its door to the public.  Traditionally, CES was all about audio and video products.  Over the past decade, computers and other tech gear has started to infiltrate the show floor.  Mobile phones and tablets have now carved out their own space.  Manufacturers and carriers alike are using CES to announce upcoming products and services.  Most of the phones shared some common attributes; larger screens, 4G technology, front-facing camera.  But just a few stood above the rest.  What makes these phones so special? Dual-core processors.

Motorola stole the show by announcing, not one, but two phones that feature dual-core processors.  The Atrix 4G and the DROID Bionic.  The Atrix 4G will be available on AT&T and features a 4″ qHD screen (540×960 @ 240 dpi), 1GHz NVIDIA Tegra 2 dual-core processor, 1 GB RAM, 5 MP rear camera and a .3 MP front-facing camera.  Additionally, the Atrix 4G will have a whole host of accessories, including the standard-issue home and car docks.  It will also have two specialty docks.  The Laptop Dock has a large screen and keyboard.  It gives you access to Firefox web browsing, as well as the ability to still access your apps and make calls.  The HD Multimedia dock allows you to connect up to 3 USB devices, like a keyboard.

As the name suggests, the DROID Bionic is part of the Verizon Wireless’ DROID series.  It has the same processor as the Atrix 4G.  However, it only has 512 MB ram.  Other differences include a 4.3″ screen (still qHD), 16 GB internal storage, and an 8 MP camera (with the front cam).  It doesn’t look like the Bionic have the same accessory mix as its brother.  I’d be willing to bet that there will be basic home and car docs.  One neat feature of the Bionic is Mirror Mode.

Multiply your fun with Mirror Mode, which lets you enjoy all of your favorite apps, websites, videos, photos, and games full-screen on your larger home TV.

This is something that I’ve been looking for in a phone.  It will be great to be able to demo apps for clients or for presentations.

Motorola isn’t the only manufacturer throwing their hat into the dual-core ring.  LG announced the Optimus 2X some time ago and Samsung is teasing their next generation phone, just ahead of Mobile World Congress.

With Mobile World Congress and CTIA just around the corner, I expect that most of the hottest new phones will rock dual-core processors.  Rumor has it that there will be quad-core phones out by December of this year.  I’ll believe it when I see it.

Expanded Mobile March Event Set for March 19, 2011

Minneapolis, MN – Organizers of Mobile March today announced the agenda for it’s second annual mobile event will be held on March 19, 2011 at the Best Buy Corporate Campus. The name Mobile March denotes not only the month in which it takes place, but also emphasizes the ongoing advancement and growth of mobile technology and the related lifestyle. Its dual track format includes more sessions than last year and will continue to offer education and information in both the Mobile Development and Mobile Business areas. In addition attendee registration includes access to Mobile March’s Mobile 3D: Demos, Dinner and Drinks featuring locally developed mobile technology the preceding night, March 18th, at CoCo in downtown St. Paul.

According to Mobile March’s Justin Grammens, “Mobile continues to grow rapidly and offers so much opportunity for developers and business. We feel we’ve expanded and increased the value of Mobile March significantly.” According to Mobile March’s Phil Wilson, “From President Obama down, with all of the talk about innovation, we believe mobile represents a clear example of that innovation and that the Twin Cities is home to leaders in both mobile development and use.”

The agenda, available online at mobilemarchtc.com, includes Mobile Development sessions addressing the development of applications for the new Windows 7 Phone with Microsoft’s Jeff Brand, HTML 5 and the Mobile Web with Mark Nutter from Area Studios, 4G, as well as an iPhone – Android Showdown with Recursive Awesome’s own Phil Olson and Rory Lonergan.

The non-technical Mobile Business track includes Cracking the Code: QR Codes and Coupons with MixMobi’s Lisa Foote and guests, Location Based Services: Mayors to Marketing with Christopher Lower of Sterling Cross Communications, and Grill Yourself, a session about what you need to know when developing a mobile app for business. The track also includes Tablet’s Mean Business with Pioneer Press Tech Writer and author Julio Ojeda-Zapata and to end off the day, an excellent session entitled On the Campaign Trail With Mobile Technology by Mark Jenkins Marquis Mobile Solutions.

The Landscape of Mobile Discussion with Pearson VUE’s Peter Pascale and a Keynote to be announced soon will target both Development and Business attendees.

Registration is now open for Mobile March!

Register for Mobile March via the website at www.mobilemarchtc.com or directly through http://mobilemarchtc.eventbrite.com

Event sponsors include: Recursive Awesome, RemainComm, Focus Business Development, Best Buy, Verizon Wireless, Fusion Room and Microsoft.

Why you should keep an eye on Windows Phone 7

Recently, we picked up a shiny new Windows Phone 7.  Our device is the Samsung Focus on AT&T.   If you’ve ever used a Samsung Galaxy S phone, then you’ll feel right at home with the hardware.  The power/lock and camera buttons are on the right, the micro USB and headphone jacks are on the top, and the volume buttons are on the left.  On the back you’ll find a 5.0 megapixel camera with LED flash and the loudspeaker.  The camera also shoots HD video.  When the screen is off, the front is black as midnight.  Tap the power button and the 4″ Super AMOLED screen comes to life.  Like the Galaxy S phones, the screen is the is bright and colorful.  But enough about the hardware.  It’s just a piece of black plastic without the software.

Windows Phone 7 is a pretty big departure from the ol’ Windows Mobile.  For starters, Microsoft isn’t allowing carriers and manufacturers to muck up the core WP7 experience.  However, that doesn’t mean that the carriers don’t have a presence on the phone.  When you launch the Marketplace — their version of the App Store — there is a section carved out for “AT&T AppCenter” and “Samsung Zone”.  Also, any manufacturer or carrier apps, that are preinstalled, can be uninstalled.

Like other platforms, WP7 has a ”home” screen, but instead of pages and pages of app icons, there is an infinitely scrollable screen of tiles.  You see about 8 on the screen at a time and you can have as many or as few in the list as you want.  In fact, you can remove all tiles and you’re “home” screen is replaced with your full app list; Also infinitely scrollable, only with smaller icons and text labels.  In most cases, the home screen tiles are static icons.  However, some tiles have additional visual effects.  For instance, the XBOX Live tile shows your Avatar playing with the logo.  Some tiles also have badges for missed calls, text messages, emails, app updates available and so on.  Currently, only WP7 core apps have the “live tile” functionality, but I see this opening up in the future.  Like widgets, on other platforms, these may have a negative impact on your battery life.

Many moons ago, Microsoft started implementing the “Metro UI” scheme on their Zune media players.  Well that UI has found itself on WP7.  The idea is instead of a tab bar on the top of bottom (a la Android or iPhone), you swipe left and right to navigate between the activities.  Each activity has a large font header.  In most cases, you can see the leading edge of the next activity, which is a visual indicator that there’s more to the right.  Overall the UI is VERY responsive.  Transitions between activities are snappy, animations aren’t jittery, and the look & feel is solid.  Instead of loading spinners, Metro employs dots that come in from the left, bunch up in the center then whoosh off to the right.  Like their Bing “decision engine”, apps have random, full-screen wallpapers.  Since there isn’t a physical “menu” button, or a tab bar to host a “settings” icon, activities can have context sensitive actions in a bar, located on the bottom.  I’ve noticed that these can be icon only or icon with text and the text is only visible when you tap the “…” icon.  Love it or hate it, Metro UI is a slight departure from the norm.

Q:

What does Microsoft have that Google, Apple, and RIM don’t?

A:

How about a wildly successful gaming business and their very own game studio.

Sure, all of the major platforms have gaming categories in their app directories, and Apple even deployed Game Center, but they are a far cry away from ANYTHING that Microsoft has done in the gaming industry.  There have been rumors and speculation, for years, that MS was going to come out with a portable gaming system.  Well, they finally did…and it also makes phone calls.  WP7 has a central repository for games, ironically called “Games”.  This app is tightly integrated with Xbox Live and your Gamertag.  You can see your achievements, friend requests, and even edit your avatar.  Enough about the interface, let’s talk about the games.

Microsoft Game Studios stepped up to offer several games to show off the power of the hardware.  I’m currently addicted to a game called ilomilo.  It’s a cute little puzzle game that is set in a 3D world.  You can swipe to change the camera position.  After I made it through the first level, I heard the familiar “badoop” sounds and saw “Achievement Unlocked”.  Yes folks, there are achievements for Xbox Live games.  Some games even have cross-platform play between the Xbox console and the phone.  This is a HUGE advantage for WP7.

Gaming isn’t the only thing Microsoft does well.  Have you heard of a little application called Office?  Yeah.  That’s on the phone too.  Many of the other platforms support Microsoft Office documents, but who could possibly support them as well as the creator?  Office for Windows Phone 7 includes the standard suite of apps; Word, Excel, PowerPoint, and One Note.  You can easily upload, access and share your files using SkyDrive or your companies SharePoint.  I didn’t spend too much time in the Office app, so here’s a video for your viewing pleasure.

In summary, here are my top 5 reasons why you should keep an eye on Windows Phone 7:

Hardware

Microsoft is partnering with the top hardware manufacturers and stealing some of their best form factors for WP7.  They also have a minimum spec for said hardware; 4-point multitouch, 5.0 MP camera WITH flash WITH physical button, 8GB memory on-board, DirectX 9.  Good for you, Microsoft!

Gaming

With XBOX Live integration, and the backing of Microsoft Game Studio, this platform is going to be a gaming powerhouse.

Enterprise

Windows Mobile has always been a staple in corporate culture.  Being so tightly knit with Exchange servers didn’t hurt.  Take that integration, feed it steroids, add all of the new Office features, PLUS a killer UI, and you have yourself a “company issue” phone that you WANT to use.

Fragmentation

…or lack thereof.  Microsoft has tightened the reins on the OS.  Right, wrong or indifferent, manufacturers like HTC won’t be able to slather on their own UI layer.  Every user will have the same experience.

Apps

When Android first came around, folks didn’t quite know what to make of it.  Now that developers and companies are warming up to the idea that iPhone doesn’t have to be the only route, you’re seeing more and more apps being developed for other platforms.  WP7 is no different.  Big names like eBay, Netflix, Seesmic, and Fandango are stepping up to the plate to be some of the first apps on this fledgling platform.  When I first saw the phone, there were 500 apps in the Marketplace.  Reports are putting that number at 4,000.

Thoughts on Froyo

Frozen Yogurt

© Rakka on Flickr

In the world of Android smartphones, the ecosystem moves swiftly. It wasn’t long ago Android device owners were salivating over Cupcakes and Donuts (Android versions 1.5 and 1.6 respectively). In the span of roughly six months, Android has gone through two major revisions; Android 2.0 (Eclair) and Android 2.2 (Frozen Yogurt or Froyo).

Prior to Google I/O this past May, details of what exactly would be included in the final release were sparse. Early testers reported various improvements including a noticeable boost in speed. Yet development was in full swing and it was hard to figure out just when exactly Android 2.2 would be deemed ready for mass consumption.

At the I/O conference, Google made it’s official announcement to the world and answered many of the questions that had arisen about the latest version of their mobile OS. In addition to a slew of new APIs and developer features, Android 2.2 would come with a number of improvements for front-end users. It boasts a JIT compiler, wifi and USB tethering capabilities, support for Flash, as well as several other improvements and updates.

Taking the prize for the most noticeable, yet invisible feature is the JIT compiler which brings a 2-5x performance boost systemwide. JIT stands for “just in time.” In other words, Froyo is able to do a bit of analysis on the code it’s about to run and make some optimizations to how it handles that code. All that magic happens on the fly and works regardless of the app or which OS version it was targeted to run on. Developers don’t need to change a thing. Animations are less jerky, games run with a higher framerate, and because the device doesn’t have to work as hard, it uses less power thus extending battery life. The bottom line is the JIT compiler makes Android better all over.

Tethering refers to the ability to connect your laptop or desktop to your mobile phone and use the phone’s data connection as the machine’s Internet connection. Froyo includes two types of tethering; USB and wifi. With USB tethering, you connect the device to your computer using a USB cable. This of course means you’re limited to a single connection. Multiple devices can be connected via the wifi hotspot option which essentially turns your handset into a Mifi.

Mention tethering to an iPhone user and they’re likely to launch into an invective-filled tirade against AT&T. Last year, the carrier promised tethering capabilities, but failed to deliver. Since then, Apple and AT&T have gone on to announce tethering a second time along with the cost, $20 per month. Thus, it came as a shock to Android fans when Google announced it was including tethering in Froyo; for free. Not only do Android users get a useful feature, they have another thing they can hold over their iPhone carrying compadres.

As much as people love to hate Flash, it does have it’s uses. Namely, video on the web. Changes are certainly in progress right now with the emergence of HTML5, but it’s hard to deny that Flash is still used quite liberally on the web. With Froyo, Android is able to run a mobile version of Flash and comes as a welcome addition to the speedy browser. It was no doubt made possible by the performance boosts included in Froyo. This is likely the same reason, it won’t be backported to earlier versions of Android.

Flash performs moderately well on Android. Admittedly, video playback performance suffers from low framerates. However, things like simple games or site menus run smoothly. Users are given the option to turn Flash on all the time or to selectively choose components on a page to load. At least now users have the choice of whether or not they want to experience Flash content or not. It’s better than seeing gaping holes in web pages.

As previously mentioned, Froyo also includes a number of minor improvements. Exchange and enterprise control of devices are better supported and the gallery and camera apps have been completely rewritten. Developers will be happy to see several API’s were improved and many new options were added. Notably, developers can enable their apps to be installed on the device’s removable media. This helps to free up internal storage on the device. Overall, the Android experience in Froyo is much more polished and if the pace of development is maintained, it won’t be long before it is the best smartphone OS on the market.

© Dekuwa on Flickr

The biggest negative of Froyo is that it leaves much of the original crop of Android phones behind. Owners of the G1, MyTouch 3G, Hero, and Moment will be forced to root their phones or buy a new device to experience the latest in Android goodness. While it is tempting to bash Google for this, it is not right to do so. Those devices contain obsolete hardware and are simply not equipped to run Froyo. If Android is to move forward, it will need to have hardware to support it. With carrier subsidies working the way they do, two years seems like the maximum life span of a smartphone.

Froyo is a welcome addition to the Android world. It makes an already good mobile OS more mature. Perhaps this is the most important update yet as it brings Android on par with iOS. The competitors do 1-up each other in certain areas (Android is better at multitasking, iOS is a better music player for example), but the average person would be happy with either. The OTA update push to Nexus One’s has started and there are rumblings of a Droid update coming too. It shouldn’t be long before new devices start shipping with 2.2 on them. There is much excitement and innovation going on in the mobile space right now and it shows no signs of slowing down.